BUILT FROM CURIOSITY.

Lore Master Assistant

General-purpose RAG. Ingest URLs and files. Ask anything.

Concept

Lore Master Assistant — concept overview

General-purpose retrieval-augmented generation. Feed it knowledge, ask anything in natural language — the model never has to guess; it cites what you provided.

Sources & formats

Lore Master Assistant — supported sources and file formats

Public URLs and local files (TXT, MD, PDF, DOCX) are parsed, chunked, and embedded into a single semantic vector store. Mixed sources, one knowledge base.

In action

Lore Master Assistant — answering a question with sourced retrieval

Built on MongoDB Atlas Vector Search with OpenAI-compatible embeddings. Answers stay grounded in the documents you fed it — sourced retrieval, no hallucinated facts.

GonnaBe

No cheap optimism. Your reality, projected forward.

Your baseline

GonnaBe — building the deep profile

Start with the full picture. Work, finances, health, relationships — GonnaBe builds a deep profile before generating anything. The more honest the input, the sharper the projection.

The projection

GonnaBe — realistic life projection

Your life, extended. Not what you hope for — what follows from where you are. Five years, ten, twenty. The deep profile is encrypted at rest, never logged, and only reaches the model with your explicit consent per scenario.

What if

GonnaBe — alternative scenario builder

Change one variable. See what shifts. What happens if you quit drinking, take the offer, or leave the city. Scenarios don’t promise outcomes — they show trajectories.

Kintsugi: The Fall

The battle was lost. The world is broken. You are what comes after.

The fall

Kintsugi: The Fall — concept art evoking the aftermath of a lost battle

The epic battle against the villain already happened. We lost. Half the kingdom fell; the capital is now the enemy’s fortress. This isn’t the rise of a hero — it’s what comes after the fall.

The broken world

Kintsugi: The Fall — a country in ruins after the fall

A turn-based JRPG with active timing. Combat is precise, deliberate, and doesn’t forgive complacency. Every encounter is a small declaration: this place is still worth fighting for.

22 heroes

Kintsugi: The Fall — the twenty-two playable heroes, one per town

Up to twenty-two playable heroes, each rooted in their own town. Recruit them as you push back through the country. Each carries the weight of a place — and that place’s expectations.

Your order

Kintsugi: The Fall — map showing alternative liberation paths

Liberate cities in the order you choose. Different routes meet different heroes, surface different stories, leave different scars. There is no canonical path.

Won't fully mend

Kintsugi: The Fall — kintsugi mending, gold lacquer over fracture

Kintsugi: the art of repairing broken pottery with gold lacquer. The cracks remain visible, glowing. The world that was won’t be back, not entirely. What it becomes is on you.

Status

[ in development ]

In development. No public devlog yet — work on combat, narrative, and the first liberation arc is ongoing.

If you want to know more about me

See more work